Contract set made for Valve's Diretide 2020 event.
This was a cool one to work on! Really unique concept, and a lot of extra bells and whistles compared to usual.
Since this set was relying so heavily on shaders for the materials, this was the first time I used substance painter for a Dota set.
captured in source2 engine
custom ult animation by valve
sniper in game loadout with particle fx by valve